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AI Insights · Timothy · January 2023

Top 5 Physics Puzzle Games on iOS in Australia Q4 2022

Explore the performance of the top 5 physics puzzle games on iOS in Australia during Q4 2022, including trends in downloads, revenue, and active users.

Top 5 Physics Puzzle Games on iOS in Australia Q4 2022

During the fourth quarter of 2022, the top 5 physics puzzle games on iOS in Australia showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at each game’s performance:

Pull the Pin by Popcore GmbH saw a notable fluctuation in its weekly downloads and active users. Weekly downloads began at around 9.4K in late September and dipped to a low of approximately 2.5K by mid-November, before climbing back to 8.7K by the last week of December. Active users mirrored this trend, starting at about 30.2K and reaching a low of 13.9K, then recovering to 28.9K by the end of the quarter. Revenue for the game reached its peak at $158 in early October and saw a gradual decline, ending the quarter at $128.

Angry Birds 2 by Rovio Entertainment Oyj maintained relatively stable weekly downloads, averaging around 4.9K to 5.1K, with a slight dip in mid-December to about 3.5K. Active users remained consistently high, starting at 70.7K and slightly decreasing to 64.1K by the end of December. Revenue for the game peaked at $22.4K in mid-December, showcasing a steady performance throughout the quarter.

Cut the Rope by ZeptoLab UK Limited experienced a steady increase in weekly downloads, starting at approximately 1.3K in late September and reaching about 2.8K by early December before stabilizing around 2.0K. Active users saw a similar upward trend, beginning at 2.9K and peaking at 4.6K in mid-December. The game’s revenue remained relatively stable, averaging around $300 to $350 throughout the quarter.

Save The Dog - Dog Escape by Fun Space Limited had a significant drop in weekly downloads after an initial peak of 5.6K in late September, reaching a low of approximately 623 in late November. Active users followed this pattern, starting at 9.8K and decreasing to about 1.8K by mid-November. However, both downloads and active users showed some recovery towards the end of the quarter, ending at 1.7K and 3.0K, respectively.

The Superhero League by Lion Studios showed consistent weekly downloads, fluctuating between 1.1K to 2.1K. Active users remained relatively steady, starting at around 5.9K and ending the quarter at 6.8K. Revenue for the game remained stable, averaging around $24 to $31 throughout the quarter.

The data for these games was provided by Sensor Tower, offering valuable insights into the mobile gaming landscape. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023